This is like a really long test string, dude. The prototype has multiple comments referring to the Multiplayer test. The Communicator is not available in the Multiplayer PlaytestĪnother leftover from an earlier test build, presumably. ![]() These were probably used to create game teasers. Inferno cannon saying "No fire needed here" when attacking by its cannon, which lobs flaming shells) Most vehicles have a full voice set for the Force Move function, some of which became attack voicelines that don't make sense (e.g. It was scrapped in favor of the Waypoints function. You were supposed to be able to tell a vehicle to crush enemy infantry, rather than engaging them with its weapon, using the Alt key. In the intro of the second USA mission, the pilot that bails out of his crashing Comanche plays his surrendering animation when cornered by GLA forces.Since there are no prisoners in the game anymore, the code does not have an effect any longer. The CIA Intelligence has some leftover coding which makes it have a longer duration if you capture prisoners, from the original 30 seconds up to four minutes.Despite the "OBSOLETE" in it's name it still works and some mods make use of it. Also in the expansion pack, there's an unused weapon bonus named, appropriately, DEMORALIZED_OBSOLETE.The models of the Chinese and GLA POW Trucks, and the GLA Prison, have been removed from the original game, however they can be seen in the expansion, even though they're unused even there.If you add it to the game, it works as intended - select a unit and it will be converted to your side, after which you have a short period of time before it is considered an enemy unit by the opponent. The Defector is still functional, and has a hook in the American Command Center (likely for testing purposes).Some leftovers of the old POW logic are still in the game: There, it powered up the Demoralize special power, which made enemy units fire at only one fourth their normal rate. The POW truck took them to the Prison, a building which was completely removed from the final game. The GLA used tranquilizer darts to collect prisoners of war, which were removed from the final game. ![]() This special power, still available in the code, converted enemy units to your side. The POW truck took them to the Propaganda Center, where they powered up the Defector special power. China used stun bullets to collect prisoners of war, which were removed from the final game.The POW truck took them to the detention camp, where they powered up the CIA Intelligence special power. Some removed voices for the Ranger directly reference this. America used the flashbangs to collect prisoners of war.Each faction had their own way of capturing infantry: Most of them have unused surrender animations and voices for surrendering. You were able to capture all infantry in this game, only Colonel Burton was not able to be captured. All three also have selection pictures and a full voice set. ![]() Normally, only the American POW truck can be seen in the game, in the third USA mission where you have to protect the escaping forces. However, it was removed, probably due to time constraints.Īll three factions have individual POW trucks designed for this purpose. ![]() You were at one time intended to collect POWs (prisoners of war) in this game.
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